This is a really nice game with an original idea. Also, the assets are really beautiful!
I see three things you might want to improve:
You sometimes have to decide which path to take, but the bells show up only after your decision.
Once you figure out the mechanics, there is no challenge, so the game might become boring towards the end. But I enjoyed it nonetheless.
On my screen (1920x1080, but scaled to 125% in the Windows system settings) the top and bottom controls are missing, so I cannot leave the game by clicking the × and do not see the timer or bell count. Since your game can already be zoomed, it could start in a reasonable zoom factor depending on the screen size!
The bells should faintly show when you are out of range, but I can make them more visible.
I had thought about an endless challenge mode with a few features, but my few attempts at setting it up didnt work out too well so I didnt do it, I could add it later.
Noted, Ill include a keybind for -+ buttons to apply window zoom to help with that at some point. Edit: Its meant to start as a safe zoom level, but I guess 1080p + windows scaling might be messing it up, unsure.
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It was a pleasant puzzle to move
Nice pixel art, really great game! It is in my Top 5 for this week!
Take a look!
This is a really nice game with an original idea. Also, the assets are really beautiful!
I see three things you might want to improve:
Super cool! The main theme is nice to hear on loop and makes the experience so much charming.
Also, I liked a lot the level design but I notice there are much more "Hard Secret Areas" at the begining that the last parts of the game.
The art was really nice and the tiles doesn't give too much information.
Congratulations and good job!
Thanks, the end section does feel a bit empty so I might add a few bits to it in the future.